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I just wanted to show my base in Surviving Mars after 600 sols. I scaled up to 25 domes and over 5000 population. I have all research unlocked and all wonders built. Population booms are actually something you may want to reduce by reducing comfort otherwise you'll have many starving angry babies. This might have been tweaked for the full release which comes out tomorrow! Unless you have nano refinement, you'll find you will be running out of concrete and metal if you scale up to 5000 population. The game does lag a bit at 3x speed but still runs smoothly at 1x speed. The Seven Wonders: - Artificial Sun - Omega Telescope - The Excavator - Project Morpheus - Geoscape Dome - Mohole Mine - Space Elevator
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A game Guide and Tutorial for both complete beginners and experienced players. With 50 tips and tricks to help you survive on Mars! Surviving Mars 485% Difficulty Full Playlist - http://bit.ly/2D3LHSu The game was provided free by the developers for preview purposes. Support Skye on Patreon ► https://www.patreon.com/skyestorme Humble Bundles (Big Discounts On Games) ► https://www.humblebundle.com?partner=skyestormegaming Chrono.gg (Big Discounts On Games) ► https://chrono.gg/skyestorme (Use the link above to see today's offer. A new game on offer every 24 hours!) Skyes Merchandise (EU) ► http://skyestorme.spreadshirt.co.uk/ Skyes Merchandise (US) ► http://skyestorme.spreadshirt.com/ Skye on Youtube ► http://bit.ly/2azhPSP Skye on Twitch ► http://www.twitch.tv/skyestorme Skye on Twitter ► https://twitter.com/xSkyestormex Skyes PC Spec ------------------------ CPU: Intel i7-4790k @4 GHz RAM: 16GB GPU: MSI NVIDIA GeForce GTX 1080 GAMING X 8GB GDDR5X Music: End Titles Tobu - Candyland https://www.youtube.com/watch?v=IIrCDAV3EgI Tobu SoundCloud https://soundcloud.com/7obu
I try my best to survive the asteroid in the new Cosmic Upgrade Base for Oxygen Not Included. I'm using the settings Miserable (for Immune Systems) and Fatalistic (Duplicant Mood). Wish me luck! In this episode: - fixed the exosuit input line with a filter - got into the natural gas geyser room with a liquid lock - built out some slime storage - started the natural gas power setup - wasted some coal - 45:44 dupes entombed! - 55:09 sad shine bugs World Seed is: 1171876258 This is part of a playlist: https://www.youtube.com/playlist?list=PLHw_EJXYsdHjjbDsCH57Ui118LJUnCGTs Join the GrindThisGame Discord channel if you want to chat with me and other gamers: https://discord.gg/brqFYky From the Klei website: What's New in the Cosmic Upgrade? Space Biome "Look at me, Liam! I'm on top of the world!" The surface of the asteroid is a source of abundant natural resources along with new hazards for your Duplicants to navigate. Key Features Solar Light: The abundant energy of a nearby star can be harnessed for electricity with Solar Panels. Your poor cave-dwelling Duplicants will appreciate the warm natural light as well, provided they don't roast! Meteor Showers: The good news: free resources! The bad news: they're traveling at 16 kilometers per second. Protect your surface infrastructure with meteor-proof walls and shutters, along with the new Meteor Detector. New Elements: Improved material science has enabled the production of Steel, Ceramics, Glass, and other basic materials. Windows and Walls: Now your Duplicants can build a room with a view. Transparent windows allow light and decor to pass through, while keeping your precious gasses and liquids right where you want them. Back walls offer protection against the greedy vacuum of space for those who dare to build on the surface. Critter Additions Like a swarm of Shine Bugs, the ranching opportunities continue to expand with new buildings and improvements. Key Features Updated Egg Economy: An Egg Cracker building makes planning your next omelet as easy as pie, which is a good thing because eggs have undergone some mass changes, as well as becoming unviable if left in storage for too long. Updated Critter Artwork: Completed eggs, babies, wrangled, and trapped artwork for all critters. Hooray! Automated Pen Management: Before, your Duplicants merely kept critters. Now, they're ranching them! Pen limits, as well as automatic wrangling and transfer, lets you build the coal-producing machine of your dreams. And More! Powered Door Finally Powered: It's nice and zippy when it's plugged in, but make sure you've got enough batteries charged to keep it working! Power Production Rebalance: With the addition of solar power, numerous tweaks have been made to the electricity economy. Performance Enhancements! Tons of bug fixes, rebalances, QOL additions, and more!
I just wanted to show my base in Surviving Mars after 669 sols. I used up almost all the available space with domes. Population is growing very fast due to good comfort in most domes. The game does get choppy at 3x speed but it was fun to build. There is timelapse that starts at 14:21 to goes from 6000 to 10,000 colonists. I have all research unlocked and all wonders built as well as many domes with room left to expand. The Seven Wonders: - Artificial Sun - Omega Telescope - The Excavator - Project Morpheus - Geoscape Dome - Mohole Mine - Space Elevator
I just wanted to show my base in Surviving Mars after 430 sols. I was able to build a ton of research and make over 1 trillion dollars so far. I have some tips and observations for very late game as you scale up. This is after the mission objective and storyline is complete and you just want to build big!
I have all research unlocked and all wonders built as well as many domes with room left to expand. Population booms are actually something you may want to reduce by reducing comfort otherwise you'll have many starving angry babies.
The Seven Wonders:
- Artificial Sun
- Omega Telescope
- The Excavator
- Project Morpheus
- Geoscape Dome
- Mohole Mine
- Space Elevator