Dragon's Dogma All Mystic Knight Skills

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Dragon's Dogma All Magick Archer Skills

(DAGGERS) Sunburst- Kicking downward, plunges the blades into the earth, channeling magick so that a pillar of flame erupts directly ahead. Sunflare- An advanced form of Sunburst that creates an even larger pillar of flame. Ascension- Imbues daggers with magick before an upward slash sends forth a shockwave. Saps foes' Health with holy power. Hold the assigned button to incant, release it to deploy. Grand Ascension -An advanced form of Scension that extends the shockwave's reach. Shadowpin- Plunges the blades into the ground to form a magick sigil that traps enemies within its confines. Hold the assigned button to incant, release it to deploy. Shadow Shackle- An advanced form of Shadowpin that extends the effective range of the sigil and persists for a longer period of time. Magic Rebuffer- Plunges the blades downward to form a magick sigil that improves Magick Defenses except when facing the undead. hold the assigned button to incant, release to deploy. Magic Rebalancer- An advanced form of Magick Rebuffer that boosts the beneficiary's Magick as well, save when facing the undead. Backfire- Sets the user's body ablaze, eroding their own life but also causing harm to all they touch. Press the assigned button to light, press it again to extinguish. Immolation- An advanced form of Backfire that harms the user less while ablaze. (STAFF) Perdition- Invokes a magickal sigil that curses foes who enter it. High Perdition- An advanced form of Perdition that extends the effective range of the sigil and persists for a longer period of time (MAGICK BOW) Threefold- Fires three magickal arrows at a single point. Sixfold Bolt- An advanced form of Threefold Bolt that fires still more arrows. Seeker Bolt- Fires magickal arrows that seek out their targets. Up to five foes can be targeted at once. Only one shot per target. (Charged Attack) Hunter Bolt- An advanced form of Seeker Bolt that allows up to ten foes to be targeted at once. Magickal Flare- Fires an arrow of magickal light to illuminate the area. The flash it creates surprises foes and damages the undead. It will explode the instant you release the fire button.(Charged Attack) Magickal Gleam- An advanced form of Magickal Flare that illuminates a broader area for a longer period of time. Ricochet Seeker - Looses a magickal arrow that increases in power as it ricochets towards its target. Quite effective in cramped quarters. Ricochet Hunter- An advanced form of Ricochet Seeker that fires three magickal arrows. Funnel Trial- Looses a magickal arrow that draws in nearby lightweight foes. Vortex Trail- An advanced form of Funnel Trail that persists for a longer period of time and boasts an expanded range. Explosive Bolt- Fires a volatile magickal arrow that remains lodged in the target for a time, exploding when struck with a blow. Explosive Rivet-An advanced form of Explosive Bolt that remains lodged in its target for a longer period of time and causes more damage. Bracer Arrow- Looses a magickal arrow that fortifies an ally against reeling from enemy blows for a time. Great Bracer- An advanced form of Bracer Arrow that bolsters the whole party's resistance to enemy blows. Ward Arrow- Looses a magickal arrow that makes an ally impervious to all manner of debilitations for a time. Great Ward Arrow- An advanced form of Ward Arrow that protects the entire party from debilitations. Sacrificial Bolt- Summons forth the ultimate magickal bolt at the cost of one pawn's life. Time slows while the user is aiming. Great Sacrifice- An advanced form of Sacrificial Bolt that boasts greater destructive power and slows time further while aiming. The power of this ability appears to be directly effected by the level of the Pawn, as a lower level pawn did less damage than one of a higher level, with the Pawn level being the only difference between the two shots. This may need confirmation.

Dragon's Dogma All Assassin Skills

(SWORD) Intimate Strike- Delivers a quick stab and withdrawal slash without distancing user and target, allowing for further blows thereafter. Intimate Gambit- An advanced form of Intimate Strike. A quick, powerful stab with good odds of stunning its victim. The user stays near the target, allowing for further blows. Powder Charge- Places an explosive on the ground to be detonated from afar. Powder Blast- An advanced form of Powder Charge that plants a more powerful explosive that can be detonated from afar. Clarity- Holds the blade in wait, deflecting and seamlessly countering enemy attacks. Clairvoyance- Advanced form of Clarity. Holds the blade in wait, merely deflecting and countering attack from a greater range, pulling more foes into the attack Windmill Slash- The Assassin performs a rapid spinning attack with their sword. Great Windmill- An advanced form of Windmill Slash. Allow the user to move while spinning his sword. Gouge- Allow you to stab a enemy your clinging with your sword. Dire Gouge- An advanced form of Gouge, upon climbing an enemy you deal more damage with repetitive stabs. (SHIELD) Moving Castle- A quick forward lunge while guarding with a shield. Swift Castle- An advanced form of Moving Castle that advances even further forward while guarding. Flight Response- Uses blocked enemy strikes to launch the user into the air and out of harm's way. Enhanced Response- An advanced form of Flight Response Staredown- Boosts the user's strength for a time, at the cost of lowered Defenses. Showdown- An advanced form of Staredown (DAGGERS) Back Kick- Pulls back momentarily afore unleashing a frontal kick. Escape Onslaught- An advance form of Back Kick. The front kick strikes with greater force and makes the user more difficult to hit. Easy Kill- Darts behind the target after parrying their attack, then slits their throat. Masterful Kill- An advanced form of easy Kill that parries and counters a blow, biting deeper than it's predecessor. Spiderbit- Twists and strikes the enemy through. After the strike it is followed by a "Poison Needle's Kiss" that knockdown small foe and has a chance to poison them. Snakebit- An advanced form of Spider's Bite that has a higher chance of poisoning enemy. Wind Harness- Hastens the user's movement for a time, even while under attack. Gale Harness- An advanced form of Wind Harness that allows the user to be quicker for a longer period of time. Stealth- Renders one invisible to enemies for a time, making the user impossible to be hit. Invisibility- An advanced form of stealth that consume less Stamina while you're invisible. (BOW) Puncture Dart- Fires a shot capable of piercing mulitple targets, especially effective when combiend with Poison Arrows. Skewer Dart- An advanced form of Puncture Dart that is capable of piercing even more targets and can also cancel a foe's block. Blunting Arrow- Looses an arrow steeped in paralyzing elixir that induces torpor in the target. Plegic Arrow- An advanced form of Blunting Arrow that strikes with added force and induces torpor with greater frequency Keen Sight- A special sight augments the user's vision allowing them to target distant foes. Each shot requires extensive Stamina. Lyncean Sight- An advanced form of Keen Sight that lets the user see farther and adjust the range of his or her sight as needed.

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Dragon's Dogma All Sorcerer Skills

(ARCHISTAFF) Miasma- Transmutes the land into a putrid bog that poisons foes who tread upon it. High Miasma- An advanced form of Miasma that expands the size of the poisonous fog and endures for a longer period of time. Lassitude- Invokes a magickal sigil at a designated location that inflicts torpor upon foes who enter. High Lassitude- An advanced form of Lassitude that calls fourth a larger longer lasting fog that inflicts torpor upon foes who enter. Voidspell- Invokes a magickal sigil around the user that strips debilitations from all allies who enter. High Voidspell- Invokes a magical sigil which restores any lowered offensive or defensive attributes and clears petrification Necromancy- Summons the souls of the departed to surround the user, assisting with attack and defense for a time. High Necromancy- An advanced form of Necromancy that calls fourth a larger host of spirits that assist with attack and defense for a time. Petrification- Invokes a magickal sigil that turns foes who enter it to stone. High Petrification- An advanced form of Petrification that invokes a larger longer lasting fog that turns foes who enter it to stone. Exequy- Invokes a magickal sigil capable of destroying outright any foe held within its span for a set length of time. High Exequy- An advanced form of Exequy that creates an aura capable of destroying any foe foe caught within it in a shorter period of time. Bolide- Calls meteors down from the heavens to land around the user. The user may move immediately after invocation. High Bolide- An advanced form of Bolide that calls down a greater number of meteors. The user may move after deployment. Gicel- Conjues lances of ice, then propels them forward. High Gicel- An advanced form of Gicel that calls fourth several twisting spikes of ice that thrust forward from the ground Fulmination- Bestows the user with lightning, enabling them to electrify foes nearby and add a bit of spark to the rest of the party. Attack with heavy and light attacks, press [Jump] to cancel. High Fulmination- An advanced form of Fulmination that envelops the user in a more powerful and wider-range bolt of lighting. Seism- Shakes the earth, causing a stony prominence to erupt forth, stunning and damaging foes in a broad radius. High Seism- An advanced form of Seism that causes even more eruptions of stone stunning and damaging foes over a wide area. Maelstrom- Summons a whirlwind to wreak havoc upon any foes caught in its path. High Maelstrom- An advanced form of Maelstrom that summons a larger longer-lasting whirlwind to wreak havoc upon foes.

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(Sword/Mace)
Sky Dance- Kicks at the air into a forward charge, delivering a powerful slash in the process.

Sky Rapture- An advanced form of Sky Dance that propels the user over a greater distance.

Perilous Sigil- Draws a magick sigil that activates contact with the enemy afore activating to devastating effect.

Ruinous Sigil- An advanced form of Perilous Sigil that affects a larger area for a longer period of time.

Funnel Sigil- Draws a magick sigil that pulls in nearby lightweight enemies, collecting them together.

Vortex Sigil- An advanced form of Funnel Sigil that affects a larger area and remains active for a longer period of time.

Magick Cannon- Conjures a magickal cannon after a period of incantation. Strike the cannon to fire spellshot at foes.

Great Cannon- An advanced form of Magick Cannon that increases the number of spellshots round fired.

Stone Grove- Plunges the blade into the earth and channels magick into it, causing pillars of stone to erupt around the user.

Stone Forest- An advanced form of Stone Grove that brings forth a greater number of stone pillars.

(STAFF)
Sopor- Invokes a mgickal sigil around the user that lulls foes who enter it into slumber.

High Sopor- An advanced form of Sopor that extends the effective range of the sigil and persists for a longer period of time.

(Magick Shield)
Fire Counter- Unleashes a knockdown wave when the user blocks an attack. A perfect block conjures tongues of enemy-seeking fire.

Flame Riposte- An advanced form of Firecounter that persists for a longer period of time and conjures more tongues of Fire.

Ice Counter- Unleashes a knockdown wave when the user blocks an attack. A perfect block conjures tongues of enemy-seeking ice.

Frost Riposte- An advanced form of Icecounter that persists for a longer period of time and conjures more shards of Ice.

Thunder Counter- Unleashes a knockdown wave when the user blocks an attack. A perfect block conjures enemy-seeking lightning.

Thunder Riposte- An advanced form of Thundercounter that persists for a longer period of time and conjures more bolts of Lightning.

Holy Counter- Unleashes a knockdown wave when the user blocks an attack. A perfect block conjures holy beams that seek enemies.

Blessed Riposte- An advanced form of Holycounter that persists for a longer period of time and conjures more beams of Holy light.

Dark Counter- Unleashes a knockdown wave when the user blocks an attack. A perfect block conjures a dark pall that seeks enemies.

Abyssal Riposte- An advanced form of Darkcounter that persists for a longer period of time and conjures more Darkness.

Demonspite- Converts damage sustained while guarding into bolts of magic. A perfect block conjures more bolts.

Demonswrath- An advanced form of Demonspite that extends the duration of the effect.

Holy Wall- Erects a broad magickal wall ahead with the currently wielded weapon.

Holy Fortress- An advanced form of Holy Wall that persists for a longer period of time.

Dark Enchanter- Enchants the weapon of both the user and any nearby pawns with Darkness.

Abyssal Trance- An advanced form of Dark Enchanter that extends and amplifies the enchantment, as well as the recipient's magick.

Fire Enchanter- Enchants the weapon of both the user and any nearby pawns with Fire.

Flame Trance- An advanced form of Fire Enchanter that extends and amplifies the enchantment, as well as the recipient's magick.

Holy Enchanter- Enchants the weapon of both the user and any nearby pawns with Holy light.

Blessed Trance- An advanced form of Holy Enchanter that extends and amplifies the enchantment, as well as the recipient's magick.

Ice Enchanter- Enchants the weapon of both the user and any nearby pawns with Ice.

Frost Trance- An advanced form of Ice Enchanter that extends and amplifies the enchantment, as well as the recipient's magick.

Thunder Enchanter- Enchants the weapon of both the user and any nearby pawns with Thunder.

Lightning Trance- An advanced form of Thunder Enchanter that extends and amplifies the enchantment, as well as the recipient's magick.

Dark Anguish- Adds a magickal blessing that increases the attack range of the current weapon.

Abyssal Anguish- An advanced form of Dark Anguish that adds a magickal shockwave and remains active for a longer period of time

Holy Aid- Converts what might have been damage into Health from any blocked blows. A perfect block recovers more Health.

Holy Glare- An advanced form of Holy Aid that extends the duration of the effect.

Holy Grace- Conjures brilliant beams of light that seek out and smite enemies within range. Decreases the party's Stamina usage. Drains Stamina upon resolution of the effect.

Holy Furor- An advanced form of Holy Glare that conjures mightier beams and remains active for a longer period of time.

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