Dragon's Dogma All Mystic Knight Skills

Author channel billyblade9   6 год. назад
421,059 views

1,723 Like   115 Dislike

Dragon's Dogma All Magick Archer Skills

(DAGGERS) Sunburst- Kicking downward, plunges the blades into the earth, channeling magick so that a pillar of flame erupts directly ahead. Sunflare- An advanced form of Sunburst that creates an even larger pillar of flame. Ascension- Imbues daggers with magick before an upward slash sends forth a shockwave. Saps foes' Health with holy power. Hold the assigned button to incant, release it to deploy. Grand Ascension -An advanced form of Scension that extends the shockwave's reach. Shadowpin- Plunges the blades into the ground to form a magick sigil that traps enemies within its confines. Hold the assigned button to incant, release it to deploy. Shadow Shackle- An advanced form of Shadowpin that extends the effective range of the sigil and persists for a longer period of time. Magic Rebuffer- Plunges the blades downward to form a magick sigil that improves Magick Defenses except when facing the undead. hold the assigned button to incant, release to deploy. Magic Rebalancer- An advanced form of Magick Rebuffer that boosts the beneficiary's Magick as well, save when facing the undead. Backfire- Sets the user's body ablaze, eroding their own life but also causing harm to all they touch. Press the assigned button to light, press it again to extinguish. Immolation- An advanced form of Backfire that harms the user less while ablaze. (STAFF) Perdition- Invokes a magickal sigil that curses foes who enter it. High Perdition- An advanced form of Perdition that extends the effective range of the sigil and persists for a longer period of time (MAGICK BOW) Threefold- Fires three magickal arrows at a single point. Sixfold Bolt- An advanced form of Threefold Bolt that fires still more arrows. Seeker Bolt- Fires magickal arrows that seek out their targets. Up to five foes can be targeted at once. Only one shot per target. (Charged Attack) Hunter Bolt- An advanced form of Seeker Bolt that allows up to ten foes to be targeted at once. Magickal Flare- Fires an arrow of magickal light to illuminate the area. The flash it creates surprises foes and damages the undead. It will explode the instant you release the fire button.(Charged Attack) Magickal Gleam- An advanced form of Magickal Flare that illuminates a broader area for a longer period of time. Ricochet Seeker - Looses a magickal arrow that increases in power as it ricochets towards its target. Quite effective in cramped quarters. Ricochet Hunter- An advanced form of Ricochet Seeker that fires three magickal arrows. Funnel Trial- Looses a magickal arrow that draws in nearby lightweight foes. Vortex Trail- An advanced form of Funnel Trail that persists for a longer period of time and boasts an expanded range. Explosive Bolt- Fires a volatile magickal arrow that remains lodged in the target for a time, exploding when struck with a blow. Explosive Rivet-An advanced form of Explosive Bolt that remains lodged in its target for a longer period of time and causes more damage. Bracer Arrow- Looses a magickal arrow that fortifies an ally against reeling from enemy blows for a time. Great Bracer- An advanced form of Bracer Arrow that bolsters the whole party's resistance to enemy blows. Ward Arrow- Looses a magickal arrow that makes an ally impervious to all manner of debilitations for a time. Great Ward Arrow- An advanced form of Ward Arrow that protects the entire party from debilitations. Sacrificial Bolt- Summons forth the ultimate magickal bolt at the cost of one pawn's life. Time slows while the user is aiming. Great Sacrifice- An advanced form of Sacrificial Bolt that boasts greater destructive power and slows time further while aiming. The power of this ability appears to be directly effected by the level of the Pawn, as a lower level pawn did less damage than one of a higher level, with the Pawn level being the only difference between the two shots. This may need confirmation.

Top 20 Most Lethal Prison Weapons Ever Made!

With no real weapons available to the average prisoner, they get creative, fashioning deadly weapons out of whatever they can find. Here’s the top 20 most lethal prison weapons. Subscribe for more! ► http://bit.ly/BeAmazedSubscribe ◄ Stay updated ► http://bit.ly/BeAmazedFacebook https://twitter.com/BeAmazedVideos https://instagram.com/BeAmazedVideos◄ For copyright queries or general inquiries please get in touch: beamazedvideos@gmail.com Sources: https://pastebin.com/zijTHR52 Credit: https://pastebin.com/L22benRW Music licence: "Division" Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 3.0 License, http://creativecommons.org/licenses/by/3.0/ BeAmazed at... Dummy sub-machine gun - While this weapon isn't actually a working sub-machine gun, it certainly looks the part. Double-edge blade - This slab of pure evil is a piece of wood with razor blades stuck into it, 5 large ones on one side, 6 smaller ones on the other. Prison Grill - Another entry from Germany. This was found by a guard in Ludwigsburg Prison back in the 1980s. Crossbow - Yes, you heard me right. This is a prison-made crossbow discovered by guards at Stony Mountain Institution in Canada, in 1988. Catapult - This is another one from Wolfenbuttel Prison in Germany, where they are clearly incarcerating their more ingenious criminals. Knuckleduster - This is made from a metal wood-file, presumably stolen from the prison workshop. Mace - This homemade mace was found hidden in the metal workshop of Santa Fu prison, near Hamburg in Germany. Bed post gun - Here’s a weapon that actually works, and was actually used. Glass blade - This may look like something out of Game Of Thrones, but it’s actually a prison-made glass dagger. Molten chocolate bar - One thing you’d imagine you could give to prisoners without any fear is a lovely bar of chocolate. However, you'd be wrong. Razor blade comb - This hair-raising weapon was confiscated from a maximum-security jail in New Jersey in the 1980s. Bunkbed spear - This one was found in San Quentin, one of the most notorious prisons in the world, located just north of San Francisco. In 1985, 3 prisoners fashioned a spear in their cells. Paper blade - Here’s proof that prisoners can make a weapon out of just about anything. Double-barrelled pistol - This is a homemade pistol found in the cell of two prisoners at Celle Prison in Germany. It’s crude to say the least. Coathanger saw - This simply-made saw would easily be able to cut through somebody’s skin and flesh. Spiked glove - This may look like an ordinary gardening glove, but rather than protecting you from sharp objects, this glove is full of sharp objects. Water bomb - Water bombs in San Quentin are a different matter. Razor Whip - We’re back in Germany and, here’s a whip, with razors on it. Cross Shiv - Homemade prison knives, or shivs, are often carved out of everyday objects like toothbrushes. Radio Bomb - Finally, a story of revenge, and a crazy prison weapon.

Winning Fortnite With NO WEAPONS!

So we've tried a lot of silly fortnite strategies. But today we're doing the silliest of all. Trying to win a game of fortnite with no weapons at all. Muselk Merch: https://muselk-us.myshopify.com/ Twitter (best place to message me): https://twitter.com/mrmuselk Twitch Stream: http://www.twitch.tv/muselk/ Community Discord: https://discord.gg/muselk Friends in this video: Bazza: https://www.youtube.com/channel/UCwyqAtZfXgsdMDnatgCTHrQ Tyrodin: https://www.youtube.com/channel/UCNV9ehrWzPaRCQ1Vl-Fi2Gw Music: our hearts collide (iamsleepless | original song) https://iamsleepless.bandcamp.com/

Dark Souls 3 In 1 Hit

Kept you waiting huh? Special thanks to everyone who helped out with this one!

Mystic Knight vs 7 Living Armor, 1 Wight, 1 Lich B

Longer but slightly less impressive demonstration of the Ruinous Sigil-Great Cannon combo. 4 Perfect Blocks. Hard mode. No buffs, curatives or Wakestones. Nonstop action, the menu is never opened.

(Sword/Mace)
Sky Dance- Kicks at the air into a forward charge, delivering a powerful slash in the process.

Sky Rapture- An advanced form of Sky Dance that propels the user over a greater distance.

Perilous Sigil- Draws a magick sigil that activates contact with the enemy afore activating to devastating effect.

Ruinous Sigil- An advanced form of Perilous Sigil that affects a larger area for a longer period of time.

Funnel Sigil- Draws a magick sigil that pulls in nearby lightweight enemies, collecting them together.

Vortex Sigil- An advanced form of Funnel Sigil that affects a larger area and remains active for a longer period of time.

Magick Cannon- Conjures a magickal cannon after a period of incantation. Strike the cannon to fire spellshot at foes.

Great Cannon- An advanced form of Magick Cannon that increases the number of spellshots round fired.

Stone Grove- Plunges the blade into the earth and channels magick into it, causing pillars of stone to erupt around the user.

Stone Forest- An advanced form of Stone Grove that brings forth a greater number of stone pillars.

(STAFF)
Sopor- Invokes a mgickal sigil around the user that lulls foes who enter it into slumber.

High Sopor- An advanced form of Sopor that extends the effective range of the sigil and persists for a longer period of time.

(Magick Shield)
Fire Counter- Unleashes a knockdown wave when the user blocks an attack. A perfect block conjures tongues of enemy-seeking fire.

Flame Riposte- An advanced form of Firecounter that persists for a longer period of time and conjures more tongues of Fire.

Ice Counter- Unleashes a knockdown wave when the user blocks an attack. A perfect block conjures tongues of enemy-seeking ice.

Frost Riposte- An advanced form of Icecounter that persists for a longer period of time and conjures more shards of Ice.

Thunder Counter- Unleashes a knockdown wave when the user blocks an attack. A perfect block conjures enemy-seeking lightning.

Thunder Riposte- An advanced form of Thundercounter that persists for a longer period of time and conjures more bolts of Lightning.

Holy Counter- Unleashes a knockdown wave when the user blocks an attack. A perfect block conjures holy beams that seek enemies.

Blessed Riposte- An advanced form of Holycounter that persists for a longer period of time and conjures more beams of Holy light.

Dark Counter- Unleashes a knockdown wave when the user blocks an attack. A perfect block conjures a dark pall that seeks enemies.

Abyssal Riposte- An advanced form of Darkcounter that persists for a longer period of time and conjures more Darkness.

Demonspite- Converts damage sustained while guarding into bolts of magic. A perfect block conjures more bolts.

Demonswrath- An advanced form of Demonspite that extends the duration of the effect.

Holy Wall- Erects a broad magickal wall ahead with the currently wielded weapon.

Holy Fortress- An advanced form of Holy Wall that persists for a longer period of time.

Dark Enchanter- Enchants the weapon of both the user and any nearby pawns with Darkness.

Abyssal Trance- An advanced form of Dark Enchanter that extends and amplifies the enchantment, as well as the recipient's magick.

Fire Enchanter- Enchants the weapon of both the user and any nearby pawns with Fire.

Flame Trance- An advanced form of Fire Enchanter that extends and amplifies the enchantment, as well as the recipient's magick.

Holy Enchanter- Enchants the weapon of both the user and any nearby pawns with Holy light.

Blessed Trance- An advanced form of Holy Enchanter that extends and amplifies the enchantment, as well as the recipient's magick.

Ice Enchanter- Enchants the weapon of both the user and any nearby pawns with Ice.

Frost Trance- An advanced form of Ice Enchanter that extends and amplifies the enchantment, as well as the recipient's magick.

Thunder Enchanter- Enchants the weapon of both the user and any nearby pawns with Thunder.

Lightning Trance- An advanced form of Thunder Enchanter that extends and amplifies the enchantment, as well as the recipient's magick.

Dark Anguish- Adds a magickal blessing that increases the attack range of the current weapon.

Abyssal Anguish- An advanced form of Dark Anguish that adds a magickal shockwave and remains active for a longer period of time

Holy Aid- Converts what might have been damage into Health from any blocked blows. A perfect block recovers more Health.

Holy Glare- An advanced form of Holy Aid that extends the duration of the effect.

Holy Grace- Conjures brilliant beams of light that seek out and smite enemies within range. Decreases the party's Stamina usage. Drains Stamina upon resolution of the effect.

Holy Furor- An advanced form of Holy Glare that conjures mightier beams and remains active for a longer period of time.

Comments for video:

Similar video